Game maker studio 2 start animations at frame 1

broken image
broken image

In line 3 a random frame is chosen and displays, however the frame number doesn't seem to be saving to Charms02Global or Charms02GlobalCheck as in the next round because the Charms02Global is no longer 0, it doesn't run line 3 and goes straight to line 4 - am I using the right action (. 4.2.1 Basic Rooms - Game Start and Game Over 4.2.2 Persistent Objects - Room Transition Effects. Share media, collect feedback, manage reviews, and deliver finished work faster. then take the number from Charms02GlobalCheck and make it the animation from for Charms02 Frame.io is the worlds leading video review and collaboration platform. Line 4 - If Charms02Global is not equal to 0 (because it should have had the frame number written to it above).make Charms02 and it's chosen frame visible set the value of Charms02GlobalCheck to the new number of Charms02Global set the value of Charms02Global to the chosen frame number for Charms02

broken image

then choose a random frame from Charms02

broken image

Line 2 - If the Score is equal or above 2.

broken image